- Newsroom
- >
- The Mobile Monetization Crunch: Why Traditional Revenue Models Might Not Be The Future

The Mobile Monetization Crunch: Why Traditional Revenue Models Might Not Be The Future
Mobile game monetization has reached a crunch point. The economic foundations that powered a decade of industry growth are under pressure, leaving developers trapped in a cycle of rising costs and diminishing returns.
The numbers reveal a stark reality: user acquisition costs have exploded from cents to dollars, iOS installs now average $4.70, with premium markets exceeding $5 per player. Meanwhile, the revenue concentration that defines free-to-play economics remains unchanged; 70-85% of IAP revenue still flows from just 10% of users. With paying-user penetration stagnant around 5% and average monthly spending per payer of $9.60, the mathematics no longer work.
This isn't a temporary market adjustment; it's a fundamental breakdown of the whale-dependent model that has defined mobile gaming monetization for over a decade.
The Privacy Revolution Broke More Than Tracking
Back in 2021, Apple released its App Tracking Transparency (ATT) framework, a privacy feature that requires apps to get user permission before tracking their activity across other companies’ apps and websites.
This was a huge win for user privacy; however, it didn't just change privacy settings, it shattered the data infrastructure supporting mobile advertising. Today, the impact extends far beyond simple opt-in rates. It fundamentally altered how developers can identify, acquire, and monetize players.
In the wake of ATT, iOS advertising revenue share collapsed from 63% in 2019 to 41% five years later. In addition, global ATT opt-in rates have fallen to just 13% after consecutive declines. Campaign optimization now relies on aggregated data, making ROAS extremely unpredictable. These shifts mean that the advertising ecosystem that developers relied upon for supplementary revenue has become increasingly volatile and unreliable.
The Download Illusion: Volume Doesn't Equal Value
Perhaps most tellingly, mobile game downloads outside East Asia have declined 5% year-over-year since 2020, highlighting the saturation of gaming on mobile app stores, which contributes further to rising acquisition costs. This trend exposes the fundamental weakness of volume-based acquisition strategies that dominated the previous decade.
The hyper-casual genre, once the poster child for massive-scale monetization, has been systematically eliminated by rising acquisition costs and privacy constraints. These titles, designed for broad appeal and minimal engagement, simply cannot survive when individual installs cost dollars rather than cents.
Even hybrid-casual titles, despite achieving 37% IAP revenue growth, ultimately rely on the same whale-dependent mechanics that create systemic fragility. Market concentration continues to intensify, with leading titles capturing over 80% of revenue in multiple sub-genres. The core problem is that traditional mobile monetization assumes infinite scalability at minimal cost. Assumptions that no longer reflect market reality.
Why Current Strategies Are Failing
The traditional mobile monetization playbook operates on three now-broken assumptions:
1 - Cheap User Acquisition Reality: Premium market CPIs have increased 10x while player value remains static.
2 - Predictable Advertising Revenue Reality: Privacy changes and market volatility make ad revenue increasingly unreliable.
3 - Scalable Whale Economics Reality: Paying user penetration hasn't improved, while acquisition costs continue rising.
These failures create a dangerous spiral: developers spend more to acquire players who generate less predictable revenue, forcing increased dependence on high-value users who become increasingly expensive to replace when they churn.
Games as Media: Beyond Entertainment Products
In a recent webinar, industry analyst Joost van Dreunen identified the strategic shift occurring among successful publishers: They now describe success through reach metrics rather than unit sales. This represents more than semantic change, it signals a fundamental reconceptualization of what mobile games actually are.
Games are evolving into media platforms, persistent digital spaces where players invest significant time and attention. This evolution creates monetization opportunities that extend far beyond traditional IAP and banner advertising.
The key implications for this are that player attention becomes the primary asset, not install volume, revenue diversification becomes essential for sustainability, and brand integration opportunities emerge as core revenue streams.
The Adaptation Imperative: Strategic Frameworks for Survival
The crisis facing mobile monetization demands fundamental strategic adaptation rather than tactical optimization. Developers must abandon assumptions that worked in the previous decade and embrace hybrid approaches designed for current market realities. Some essential strategic shifts that need to be made include the following.
Moving beyond IAP-dependent models toward integrated monetization ecosystems that balance multiple revenue streams while maintaining player experience quality.
Recognizing that iOS and Android now require fundamentally different approaches to user acquisition, retention, and monetization based on their distinct privacy and economic characteristics.
Developing advertising implementations that enhance rather than interrupt gameplay, maintaining player retention while commanding premium rates from brand partners.
Understanding advertising market cycles and economic factors that influence monetization performance, enabling strategic timing of campaigns and feature releases.
The Survival Question: Adapt or Exit
As we’ve seen, the monetization crisis isn’t coming; it’s already here. As cheap user acquisition dries up and traditional models falter, mobile game developers face a choice: evolve or exit.
The path forward lies in creating real value for both players and advertisers. That means moving beyond legacy formats and exploring smarter monetization strategies like intrinsic in-game ads, which offer a high-CPM alternative that fits seamlessly into gameplay, preserving the player retention while unlocking new revenue streams.
To truly maximize value, developers should also look to partners that enhance advertiser precision. Solutions like Anzu, built with privacy-first targeting, SDK support for ID5, and Prebid integrations, help publishers tap into premium demand, deliver better results for brands, and ultimately drive higher CPMs.
The future belongs to those who treat monetization not as an add-on, but as a core part of game design and audience strategy.

Maor is Anzu's Senior Director of Supply Operations and works closely with lots of our game publishers.